Example 1: Compute shader DFT (F12 to see output)
Before (edit me!):
After:

Example 2: Triangle vertex + fragment shader
Before (edit me!):
After:
Before (edit me!):
After:

Example 3: Vertex buffers and textures. FPS:

Example 4: Compute + Render shader loop with access to each other's input buffers. FPS:

Example 5: Chaining multiple compute and render shaders.